A country rendered block by block
A digital project called Blocks has recreated Switzerland in Minecraft at a stated scale of one block for every horizontal metre. The early-access world covers the country’s 41,285 square kilometres and uses official geospatial data to place terrain, glaciers, lakes, forests and infrastructure in their real-world positions.
The project’s website says the build draws primarily on open data from the Federal Office of Topography, or swisstopo. Its terrain comes from the swissALTI3D elevation model, while swissTLM3D supplies features including bodies of water, woodland, dams and avalanche barriers. Data from cantonal agencies, the Federal Office for the Environment, research organizations and Europe’s Copernicus programme supplement the national sources.
Players can compare the block landscape with swisstopo aerial imagery through an online map. Clicking a location produces a teleport command based on Swiss map coordinates. The conversion places eastings on Minecraft’s x-axis, reverses northings for the z-axis and uses height above sea level as the y value. That approach is intended to keep landmarks in their actual relative locations and preserve Switzerland’s dramatic elevation range.
Older Minecraft version removes the height ceiling
The package runs on Minecraft Java Edition 1.12.2 for Windows, macOS and Linux. It relies on the Cubic Chunks modification because ordinary Minecraft worlds cannot accommodate the full vertical range, from about 193 metres at Lake Maggiore to 4,634 metres at Dufourspitze. The download also includes a texture pack and shader configuration, although an optional version of OptiFine is needed for the lighting shown in the project’s demonstrations.
A free Jungfrau-Aletsch section lets users test the setup around the Eiger, Mönch, Jungfrau and the Great Aletsch Glacier. The full-country package starts at 15 Swiss francs and is sold only to Swiss residents, according to the project site. Buyers receive a licence key that also covers later versions. The creator warns that refunds are not offered and recommends trying the free section first because the large world and its distant terrain can take time to generate on a computer.
The project is playable but explicitly unfinished. Planned work includes improving water and cliff rendering, closing gaps at the national border and beneath Lake Maggiore, and creating an automatic updater. No completion date has been announced. Multiplayer is possible through a Forge server, but each participant still needs a local copy of the package because distant terrain is read on the player’s machine.
Blocks presents the conversion as a commercial world package built from reusable public data, with attribution retained for its government and research sources. The result is less a conventional hand-built Minecraft map than a navigable geographic model: familiar mountains and valleys are generated from measured terrain, then expressed through the constraints of a block-based game.



